Patch 14.24.1

Team statistics

Lets start with some team insights

Total damage to champions
?
26324
?
15892
?
17695
?
30827
?
19792
?
10311
?
6438
?
15701
?
33719
?
4039
Total damage to objectives
41560
39170
13389
10212
5097
1105
5195
0
2276
2132
Total damage to buildings
11256
1623
5428
9472
2903
376
0
0
699
724
Total damage shielded
0
0
0
0
0
1616
0
0
0
0
Total heals on teammates
0
0
0
0
0
4089
0
0
0
0

Abilities usage

in numbers

Aqua Prison (Q)

41xpressed

Ebb and Flow (W)

55xpressed

Tidecaller's Blessing (E)

56xpressed

Tidal Wave (R)

8xpressed

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Nami

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Summoner spell

Most popular spells
?
?
52.5% WR(21287 Matches)
?
?
49.8% WR(6060 Matches)
?
?
50,54% WR3,476 Matches
Best starting option
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Time target@ 4 min
Early game
?
?
?
51.91% WR3,476 Matches
Core build
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?
?
?
?
?
Full build

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Nami
?
Brand
2.00KDA1.50
0.71%Kill Participation0.36%
21Vision Score29
10,311Damage Dealt19,792
4Max CS Advantage20
10CS in First 10 Minutes16

Minions have varying gold values depending on their type, and the CS gap results in an approximate 115 gold in favor of your opponent.

Your opponent could afford an early advantage by purchasing items like

?
1Max Level Lead1
Blue60,679G
Difference+15,574G
Red45,105G
?
12,976G
?
12,350G
?
10,531G
?
15,515G
?
9,307G
4,975G
4,254G
1,335G
1,874G
3,136G
8,001G
?
8,096G
?
9,196G
?
13,641G
?
6,171G
?